Champion Concept: Warin
Resource System: Mana
Role: Top, Support
Warin has AP Ratios
Passive-Living Metal: Warin’s Metal
becomes more resistant to enemy champions magic granting him additional magic resist for a short time each time he takes magic damage. This bonus can stack.
Q- Tail End: Warin quickly sweeps
his tail to both sides of him dealing damage and knocking back enemies. Subsequent
levels of this spell increase the damage dealt.
W- Barb Whirl: Warin retreats into
his shell and spins as he molds his armor into spikes. Warin rushes a short
distance, deals damage, and knocks enemies back a short distance. You can cast
this ability twice within the duration. For the duration of his spin Warin has
increased magic resist and armor. Subsequent levels of this spell increase the damage done and reduce the CD.
E-Turtle Taunt: Warin taunts a
target enemy reducing their armor and forcing them to attack him for a few
seconds. Subsequent levels of this spell increase the taunt duration and reduce the CD.
R- Shell Wall: Quickly removes some
of his plate from his body and places it in front him. During the duration of
Shell Wall any skillshots that hit the wall or spells directed towards Warin are
absorbed into his shell. During Shell Wall Warin’s movement speed and turning
speed are greatly reduced but he is immune to CC. Warin can activate Shell Wall
in the middle of the duration to cancel it. At the end of the duration Warin
gains magic resist and armor based on how many spells his Shell absorbed. For
the duration of Shell Wall Warin takes increased damage from autoattacks at his
back. In addition Warin’s shell acts a part of terrain while it is active. Subsequent
levels of this spell increase the magic resist and armor gained at the end of
the spell and reduces the CD of the spell.

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