Wednesday, January 2, 2013

Champion Kit:Warin


                          Champion Concept: Warin


Resource System: Mana
Role: Top, Support
Warin has AP Ratios

Passive-Living Metal: Warin’s Metal becomes more resistant to enemy champions magic granting him additional magic resist for a short time each time he takes magic damage. This bonus can stack.

Q- Tail End: Warin quickly sweeps his tail to both sides of him dealing damage and knocking back enemies. Subsequent levels of this spell increase the damage dealt. 

 W- Barb Whirl: Warin retreats into his shell and spins as he molds his armor into spikes. Warin rushes a short distance, deals damage, and knocks enemies back a short distance. You can cast this ability twice within the duration. For the duration of his spin Warin has increased magic resist and armor. Subsequent levels of this spell increase the damage done and reduce the CD.

E-Turtle Taunt: Warin taunts a target enemy reducing their armor and forcing them to attack him for a few seconds. Subsequent levels of this spell increase the taunt duration and reduce the CD.

R- Shell Wall: Quickly removes some of his plate from his body and places it in front him. During the duration of Shell Wall any skillshots that hit the wall or spells directed towards Warin are absorbed into his shell. During Shell Wall Warin’s movement speed and turning speed are greatly reduced but he is immune to CC. Warin can activate Shell Wall in the middle of the duration to cancel it. At the end of the duration Warin gains magic resist and armor based on how many spells his Shell absorbed. For the duration of Shell Wall Warin takes increased damage from autoattacks at his back. In addition Warin’s shell acts a part of terrain while it is active. Subsequent levels of this spell increase the magic resist and armor gained at the end of the spell and reduces the CD of the spell.

When I first started Warin off I wanted him and Rammus to have a similar style but have Warin have a higher skillcap. Warin’s ult started off as his W until I realized that his W would be a little OP, so I moved it to his ultimate. I wanted Warin to do almost no damage but have a huge amount of utility. Shell Wall was something I wanted to try out and that was directional defense. I made his Wall have enormous utility (maybe almost too much) but it left him vulnerable on his backside to ad carries and bruisers. This directional defense is something I want to incorporate into a future champion that I design.

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