Monday, February 11, 2013
Busy
Hey guys college has really taken a toll on the time I can spend on making these kits and champions and I want to thank those people who still check them out. But realistically I will probably not be releasing champs for a while. Thank you again those who have seen my site and friended me in game thus far.
Saturday, January 19, 2013
Champion Kit: Rebekah
Hi guys sorry it has been awhile been busy with my first week of classes. Here is Rebekah and I will try to finish Pakwa this weekend as well.
Champion Link: http://izzabelleart.blogspot.com/2013/01/champion-concept-rebekah.html
Resource System: Mana
Role: AD Carry/Support
Ratios based off of AD/AP
Passive Scout’s Intuition: When an
enemy champion is hit by Rebekah’s abilities they are briefly revealed. In
addition when an allied champion is healed by one of Rebekah’s abilities they
gain a short movement speed boost. Also each of Rebekah’s abilities have a
bonus effect which change based on whether she has more bonus AD or bonus AP.
AP/Support
Rebekah
Q-Patriotic
Shot: Rebekah sends out a lined skillshot
nuke dealing damage in small area to the first target it hits. Rebekah can only
fire a missile if she has them stored, and can store up to 7 missles. Rebekah
stores one missile every 12 seconds, the time to respawn a missile is affected
by cooldown reduction and does not progress while having maximum missiles.
Every third missile will be marked as a Devoted Missile which will explode upon
impact with an ally champion healing them and nearby allies in a small radius. Subsequent levels if this spell increase the damage and healing dealt.
W-Demacian
Drone: Rebekah throws a floating drone
granting vision around it and healing allies beneath it. Subsequent levels of
this spell decrease the CD and increase the damage and healing dealt.
E-Strategic
Retreat: Rebekah throws a grenade in front
of her and dives backward. This grenade deals damage and blinds any enemy hit
by it in a medium radius. Subsequent levels of this spell increase the damage
dealt and blind duration.
R-People’s
Resolve: On first use Rebekah grants herself
bonus CD Reduction and movement speed and heals herself and nearby allies every
second. Its aura also grants all nearby allies half the CD reduction and
movement speed bonus, even if they do not remain in range of Rebekah, for the
remaining duration. Subsequent levels of this spell increase the bonuses given and the healing done as well as reduce the CD.
AD
Rebekah
Q-Patriotic
Shot: Rebekah sends out a lined skillshot
nuke dealing damage in small area to the first target it hits. Rebekah can only
fire a missile if she has them stored, and can store up to 7 missles. Rebekah
stores one missile every 12 seconds, the time to respawn a missile is affected
by cooldown reduction and does not progress while having maximum missiles.
Every third missile will be marked as a Shrapnel Missile which will explode upon
impact with an enemy champion dealing a larger amount of damage in a wider
radius. Subsequent levels of this ability
W-Demacian
Drone: Rebekah throws a floating drone
granting vision around it and dealing damage to enemies beneath it. Subsequent
levels of this spell decrease the CD and increase the damage dealt.
E-Strategic
Retreat: Rebekah throws a grenade in front
of her and dives backward. This grenade deals damage and stuns any enemy hit by
it in a medium radius. Subsequent levels of this spell increase the damage
dealt and stun duration.
R-People’s
Resolve/Piercing Shot: On first
use Rebekah grants bonus attack speed and movement speed to herself. People’s
Resolve also grants nearby allies half of the bonus, even if they do not remain
in range of Rebekah, for the remaining duration. On second use Rebekah briefly
charges up and fires a large long range bullet, piercing all enemies hit and
dealing damage. Each target hit after the first takes 10% less damage, down to
a minimum of 50% of the original damage.
Friday, January 11, 2013
Rae Sin Story
Rae Sin Story
Physical Description: Rae Sin is a lean man of medium height and a skin tone similar to Lee Sin’s. He looks to be in his mid-twenties. He has bandages covering the left side of his face. He is bare chested and has large scars along his torso these scars seem to glow. He has no facial hair and the half of his face you can see looks boyish but drawn.
Physical Description: Rae Sin is a lean man of medium height and a skin tone similar to Lee Sin’s. He looks to be in his mid-twenties. He has bandages covering the left side of his face. He is bare chested and has large scars along his torso these scars seem to glow. He has no facial hair and the half of his face you can see looks boyish but drawn.
Lore: Rae Sin grew up in a village a few miles from
the Arcanum Majoris. He had always been a loving and trusting child. No one
ever had a bad thing to say about Rae Sin and he grew up in a loving household
with family and friends. He lived with his parents and his older brother Lee
Sin. Early in their lives it was obvious that the brothers were very gifted in
magic, so much so that the high councilor at the time, Reginald Ashram came to
observe the boys. But while Rae Sin was very talented Lee was a prodigy. The
councilor decided to take only Lee to the school for summoners as he thought it
would be too distracting to Lee to have to worry about his brother. Rae often
thought of his brother and continued to be a loving son and a valuable
community member as Lee quickly shot to the top of his class and was on the
fast-track to become a summoner.
A few months later: As
the mystical energies swirled around Lee Sin he knew he had to concentrate, as
one error could be fatal in his attempted summoning. As he neared the final
steps his successful summoning only moments away, Lee thought of how amazed his
teachers would look and how proud his family would be of him. Right as the
final utterance of the spell was cast, thinking of his family caused Lee to
stumble and lose focus and an image of his brother popped into his head. As Rae was drawing water from the well he felt an
unbearable pressure all of a sudden and a rift opened behind him sucking him
in. Right before the rift closed behind him he saw it erupt in a ripple of
destruction across his village. Unnatural forces tore at him as he flew through
a dimensional space and landed in front of his brother, mangled and torn. Rae
had only a second to look at his brother’s shocked expression when everything
went dark.
As the summoners studied what remained of the body they realized that it was
slowly but surely reforming itself to look like the boy who was killed by the
summoning. Over the course of a few months the body reformed to look exactly
like the boy except for a few enormous scars that ran over half of his face.
One day a summoner walked in to find the body gone. Baffled he turned and saw
the young boy with half his face covered in bandages, his eyes glowing
malevolently. Soon after the summoner failed to check in for a match a runner
was sent to find him, when the runner did not return a search party was sent
out to find him. When the search party did not report back the high councilor
was summoned and he went to find some answers. As Reginald and two of his top
students worked their way through the building they were on their guard, their
hands ready to unleash an array of spells. All of a sudden a portal opened
beneath the students feet and they were sucked in and were gone in a flash of
light. Reginald immediately began casting and not a moment too soon for as he
finished another larger portal appeared in front of him trying to pull him in
but Reginald appeared indifferent to the enormous portal. Eventually the portal
stopped trying to pull him in and a young boy with bandages across one side of
his face and glowing scars stepped through and studied Reginald. Reginald
looked more curious than perturbed by the boy and simply asked,” How is it that
you not only have come back from the dead but now seem to be able to perform
complicated portal rituals in the blink of an eye?” Hundreds of small portals
began to open around Reginald and he looked fascinated as they all tried to rip
him from where he stood and suck him in. Finally Reginald simply looked at the
boy and cast a quick bolt of light his way hitting the boy in the chest. The
boy, finally showing some emotion, looked shocked that someone had thought to
directly attack him right before the bolt hit and stunned him. For the brief
second that he was stunned enormous ethereal shackles appeared and attached
themselves to the boy. After the shock wore off the boy tried to retreat
through a portal but found to his dismay that he could not summon even a small
one. Reginald walked up to the boy and cupped his chin in his hand. Looking closely
he gave a short gasp and asked, “Rae?” Rae looked at him with hate filled eyes.
Reginald looked thoughtful and then finally asked, “What do you plan to do
Rae?” Rae responded, “I will remove all summoners and my brother from this
plane to let them live alone to practice their abominations. That way no one
will ever be hurt by summoners again.” Reginald sighed loudly and asked, “What
happens when the summoners are all gone? I will tell you. Noxus sweeps across
the lands killing indiscriminately until Demacia rises to meet them. Hundreds
of Thousands will die. Without any oversight new abominations of magic will be
created destroying hundreds of the small villages like the one you came from.
The land will be ravaged and it will never end. Unending slaughter of innocents
and soldiers alike.” Rae began to sob and Reginald released the chains from him
just seeing a young boy who had lost everything. “Let me help you. We can study
portals together and hone your skills controlling them in the process to
prevent anything like this from happening again, and if ever the time comes
when summoners must fight against the creatures from the void or anyone who
wishes to slaughter innocents you will be our vanguard to protect the people.”
Rae looked up with renewed hope on his face. Rae waved a hand behind him and a
group of summoners fell out of a portal that appeared, shocked expressions on
their faces. Reginald laughed and led the boy deeper into the school of
summoners.
League Judgment
Candidate Rae Sin:
Rae Sin slowly enters the chamber. He is a young man and walks with a confident
air but appears humbled in the vast and wondrous chamber. He looks around with
his one good eye at the familiar chamber and leans against a pillar as he reads
the inscription at the top of the door, “The truest opponent lies within.” He
nods, brushes some imaginary dirt off of himself and approaches the door. The
door opens as he approaches and he steps inside. Knowing he is to be facing a
trial of some sort he braces himself but is relaxed, confident in his ability
to handle anything his mentor Reginald Ashram could throw at him. A few yards
away a light begins to shine on a man in a chair. Rae Sin walks over to the man
and asks, “Am I to duel you to prove my strength?” The man chuckles and looks
up saying, “I am sure Reginald has faith in your prowess otherwise you would
not be in here. No he is testing your conviction, your reasoning for entering
that chamber and the doorway within.” Lee Sin tilts his head upwards towards
his brother not seeing him with his eyes but with another sense unknown to Rae.
Rae tenses at the sight of his brother who he has not seen in many years, not
since the accident and the death of his village. Lee reaches towards his
brother’s face and says, “How I regret my decision to continue with my
education of magic. It has led to the death of everything I held dear and has
scarred my younger brother.” Rae slaps the hand away and trembles in rage as he
stands before his older brother. “You knew the risks of summoning, you knew you
had to have an iron control on your thoughts and your spells. So why? With no
supervision, with no safeguards, you attempted to summon. Your pride, your ego
caused the destruction of our village and turned me into the scarred man before
you. How could you brother?” Lee looks up to his brother and states, “You are
correct I made an unforgivable and grave error. I lost my home, my family, and
my ambition in one moment of hubris. However I have found new purpose in this
life. I lost my vision protesting the Noxus occupation of Ionia. I fight so
that others may live without war or magic threatening to destroy them. However
the one thing I could not bear to lose has returned to me. My brother you have
come back, scarred, filled with rage for me, powerful beyond my wildest dreams
and taught to harness your power by the same people I abandoned when I made my
mistake. But I am simply glad you live. Now what do you wish of me? If you
desire my life I will give it to you. It is yours as I stole it from you long
ago. The choice is yours.” A minute of silence passed then two, then an hour.
Finally Rae looked up and said, “I will not kill you. You have forsworn magic
and have been working to better the world, you do not deserve death.” Lee
smiled and asked, “Why do you wish to join the League Rae?” Rae confidently
answered, “To strengthen myself and learn more of my new powers so I may do
good for the world.” Lee ponders this for a moment then says, “True but it is
not the whole truth.” Lee asks again, “Why do you wish to join the League Rae?”
and starts to walk away. Rae starts to follow but realizes he can’t move.
Louder this time Rae states, “To prevent others from making the same mistakes
you did and to show myself equal to you in terms of strength and wisdom.” Lee
laughs still walking, “That one was just plain false, I guess you are not ready
for the League.” Rae struggles against his invisible bonds but cannot budge
them. He watches as Lee disappears into the darkness refusing to tell the
truth. After a moment he can move again and Lee has disappeared. He sinks to
his knees and whispers to himself, “I wanted to join so I could find you.” In a
flash of light Rae is embraced by his brother and Rae sobs out, “I hoped my
reputation and stories of me would reach you somewhere in the world. You would
know I had lived and come running to me. Despite the fact that you obliterated
my village and scarred me for life, I still love you my brother and I rejoice
in finally seeing you and I hope to fight by your side and against you in the
coming days.” Lee smiles at his brother and asks, “How does it feel to
share your mind?” Rae simply smiles and shoves his brother behind him as he
races to the new set of doors opening with nothing but light inside them. He
yells, “Last one to the door pays for lunch!” Lee simply chuckles and casually
strolls through the door nodding to the invisible Reginald standing nearby.
Sunday, January 6, 2013
Champion Concept: Noki, The Dynamic Digger
Champion Concept: Noki, The Dynamic
Digger
If anyone has any constructive feedback or something positive to say please leave a comment. Also if anyone wants to make a picture of Noki or icons for her abilities you have my full permission to do so.
Physical
Description: Noki is a female yordle with a tool belt and dirty overalls. She is blue in color and has a light fur covering her body. She is similar in look and body shape as Tristana. I imagined her mech floating
with two primary sections. The front would basically be a large drill and the
rear would be a thick cylinder shaped section with a rounded back. There is a
small cockpit on top of the cylinder where Noki drives. I imagine her
autoattack would be a full body ram but with a quick movement so it doesn't look bulky. Either that or the drill would extend forward hitting the target
then retracting back into its original place.
As the months passed Noki quickly became adept at building, tinkering, fixing, scavenging, and of course digging. Many of the most important parts of Rumble’s mech came from the previously unreachable depths of the enormous Bandle City Junkyard which were now easily reached with Noki’s self made dig suit. One day she came back and both Rumble and his mech were gone. There was only a note saying, “Gone to the League.” Noki dropped the note and rushed to the back of the workshop and started gathering parts. For a week the workshop was filled with more light and noise then it had ever known, then it went silent. A few hours later Noki emerged, in the cockpit of a huge floating mech with a huge drill attached to the front. She had a huge smile on her face as her mech rolled across and through mountains until she reached the League of Legends.
League
Judgment
Candidate Noki:
Noki strides through the door with a
smirk on her face as if she owns the magnificent chamber that she strides
through. There is a spring in her step as she skips across the room, leaving a
trail of oil, dirt, and a few cogs behind her on the shining chamber floor. She
reaches the great double doors and pushes as hard as she can but the doors do
not budge. She checks the edges of the doors and looks for some way to bypass
them or dig under them when she looks up and sees the inscription above the
door. “The truest opponent lies within.” As soon as her eyes read the last
letter the doors creak open revealing an inky blackness within. She throws a
cog inside to see if she can hear it hit the ground but no sound comes out.
Finally she shrugs and walks in to the blackness. The blackness remains and
Noki reaches for her backpack for a flashlight when she realizes she cannot move and that she is buried in dirt. She tries to free herself but she
cannot it is as if the dirt itself is made of rock. She looks over and sees
Rumble in the same predicament. Seeing him trapped gives her strength and she
struggles until the dirt collapses and she rushes to help Rumble. But he is
trapped beneath layers of dirt and rock and she cannot move him. Rumble opens
his eyes and says, “Why do you wish to join the League Noki?” Surprised Noki
sits down next to Rumble and says, “To bury other champions and prove I am
strong.” Rumble frowns and a little more dirt seems to cover his face and he repeats, “Why do you wish to join the League Noki?” “To spread my knowledge
of technology and better the yordle race.” Nearly three quarters of Rumble’s
face is covered with dirt as he says “Why do you wish to join the League Noki?”
Panicking Noki tries to clear the dirt from his face as she says, “To prove
myself equal to you so we can build wondrous creations together.” Rumble
whispers as the last of the dirt is closing over his mouth, “Why do you wish to
join the League Noki?” She sinks to her
knees defeated and whispers, “Because wherever you go I will follow.” Rumble
bursts from the ground and turns into a wizened old man. “How does it feel to
share your mind.” Noki shaken from the experience simply states, “I do it all
the time with him.” The old man chuckles and helps her to her feet as they walk
through a new set of double doors with nothing but light inside.
Resource System: Heat/CD
Role: Top, Jungle
Ratios based off of AP
Passive Junkyard Queen: Every spell
Noki casts (excluding her ultimate) grants her heat. At 50% heat she enters the
Power Zone granting all her basic abilities bonus effects. When she reaches
100% heat she starts to overheat, granting her basic attacks bonus damage but
causing her to be unable to cast spells as her heat quickly drains away at a
rate of 10 per second.
Q-Big Bertha: Noki spins “Big
Bertha” her drill, causing continuous magic damage to all targets in a short
radius in front of her. This is a toggled ability which continuously generates
heat. When Big Berth is toggled off it incurs a 3 second CD. When Noki
overheats her drill turns off and cannot be turned on until she stops
overheating. Power Zone: When Noki is in the Power Zone Big Bertha spins faster
dealing more damage. The heat generation of Big Bertha increases every second
it is active. This following chart assumes you are starting at 0 heat and have not
activated Big Bertha. Subsequent levels of this spell increase the damage dealt
per second.
Time Active (seconds)
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
Heat Generated (that second)
|
0
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
40
|
45
|
Total Heat Generated
|
0
|
5
|
15
|
30
|
50
|
75
|
105
|
140
|
180
|
225
|
W- Explosive Exhaust: On first use
Noki prepares to vent her heat. If not activated again within a 1.5 second
period all heat disperses from Noki bringing her heat to 0. If Explosive Exhaust
is used again within the 1.5 second period Noki explosively vents her exhaust
behind her causing her to charge forward dealing damage to all enemies in her
path. This ability drains all of Noki’s heat. Power Zone: Noki impales the
first enemy champion she hits on her drill bringing them with her on her charge.
If Noki hits terrain with an enemy impaled on her drill the enemy takes
additional damage and is stunned. Can be used while overheating. Big Bertha can
continue to spin while an enemy champion is impaled. Subsequent levels of this
spell decrease the CD and increase the damage dealt.
E-Homing Drill: Noki drops a drill
from the belly of her mech into the ground. This drill travels forward and
erupts from the ground at target location dealing damage and slowing enemies
for 10% in a small radius (these slows can stack). Noki can fire 3 drills within 9 seconds before
the ability goes on CD. Generates 30 heat. Noki can fire her 2 extra drills
even when overheated. Power Zone: The travel speed and damage of the drills are
increased. Subsequent levels of this spell increase the damage dealt.
R-Subterranean Subterfuge: Noki
dives underground then emerges at target location causing the ground in a marked
radius around her to be weakened for 5 seconds. If an enemy champion stands on
or walks over the weakened ground they fall into a small pit and are damaged
and rooted for a short time. When Noki emerges she can cast Subterranean
Subterfuge again within 1 second of emerging to tunnel back to her casting
point. Subsequent levels of this spell decrease the CD and increase the damage
dealt and the root duration.
R-Subterranean Subterfuge v0: Noki dives underground then bursts forth at target location dealing damage. Noki leaves behind a tunnel which allied champions can click on to teleport to Noki's emerging point. The tunnel can only be clicked once by each allied champion. Subsequent levels increase the damage dealt and the tunnel duration, and reduce the CD of the spell.
R-Subterranean Subterfuge v0: Noki dives underground then bursts forth at target location dealing damage. Noki leaves behind a tunnel which allied champions can click on to teleport to Noki's emerging point. The tunnel can only be clicked once by each allied champion. Subsequent levels increase the damage dealt and the tunnel duration, and reduce the CD of the spell.
When I was thinking of making my
first champion I made it in small steps. What will the race be? What color will
they be? Male or Female (or neither)? What roles will this character be able to
play? What will their resource system be? Will they have AP or AD scaling or
both? Will they be evasive and stealthy or more of a bruiser? Will they
transform? All these questions and more I made a list and went down them. When
I first decided on making a yordle I was thinking of what would make her
special. Would she be a demolitionist like Ziggs or pilot one of Hiemerdinger’s
contraptions like Corki? Then I thought, “What is relatively new and unique?” So
I went through all the yordles and realized that Rumble is the only champion
that utilizes heat. With this in mind I saw Ezreal’s recent post on a drilling
champion and I decided that is where I would start. So I wrote the lore, attached it to Rumble’s and viola Noki was born. When I started in on the abilities
while the passive was pretty easy as I just used Rumble’s heat system I
immediately ran into trouble as my first concept of her was identical to Rumble
with the exception of her ultimate. I wanted her to have a similar role as
Rumble but would go about it slightly differently. The drill also presented
itself as a problem because how would it have enough width or spread without
making it enormous to be effective in combat? Would it shoot out? Would the
drill spin in an arc dealing damage? I realized I needed a description of the
mech itself to make her abilities. The body of Noki’s mech then went through
several changes. To Rumble’s Mech with drill arms, to a tank with treads and a
huge spinning drill, to a floating corki shape aircraft with drill arms, to arms
with drills attached to a floating box. Finally I decided I wanted it to have a
similar shape to Corki’s Ice Toboggan skin with a large drill attached to the
front. With that out of the way I decided instead of having multiple drills on
the front for spread I would just focus her damage to be in in front of her so
she could damage multiple enemies with her drill but only if they were very
clumped up. So instead of being able to do damage to multiple targets like
Rumble’s Flamespitter it would have less spread but higher damage. With that
out of the way I made Big Bertha, put it on a toggle and went to her second
ability. I wanted her to not have a shield like Rumble but a more offensive/utility
ability. I went through nets, oil slicks, a rain of drills, a offensive
steroid, and a few others before I settled on a charge. However I wanted this
to do more than displace her and deal damage so I thought why not make it a
heat dump to use strategically. However I wanted the heat dump to always happen
but didn’t always want the charge to happen so I added the mechanic to hit
twice for heat dump/charge or hit once for just heat dump. Lastly I wanted a
ranged slow that would go under minions so Homing Drill was made. Then I added
the Power Zone bonuses and sat down to work on her ultimate. At first I wanted
to make Subterranean Subterfuge a tunnel that allies could use to quickly
teleport. However I realized this wouldn't work as there is no click to enter
mechanic in the game yet and if you made it so that allied champions
automatically got ported away when they hit the tunnel that would be just
asking toxic players to abuse that. So after trying for several hours to make
an allied tunnel I decided to not reinvent the wheel and make it an offensive
ability rather than a utility ability. So with that out of the way Noki was
completed and my first champion is done. Thank you all who for visiting my page
and know that more is sure to follow. EDIT After seeing Thresh's lantern mechanic I added my original idea for Noki's ultimate.
Wednesday, January 2, 2013
Introduction
This
summer I am applying for a content design internship at Riot Games. My dream is
to design champions and content for League of Legends. I am a huge fan of
Izzabelle’s blog, and I was very excited when Izzabelle posted that people
could make kits for the champions he posted. I am posting these for feedback
and ideas as well as suggestions to how I could improve these champions and how
they work. These champions were very fun to make and edit and I spent a few
days tweaking their abilities and trying to imagine how they would play out.
For the most part I purposefully avoided specific damage numbers and CD’s as I
would have to test/compare those numbers and I wanted to focus on the design
rather than the specific numbers involved. I only added specific durations or
CD’s where it helped explain how the ability functioned. I want to thank
Izzabelle for posting these amazing champions and for providing me with some
inspiration. If you have not seen any of Izzabelle’s work I strongly recommend
you go visit at http://izzabelleart.blogspot.com All of these champions kits were influenced by the lore, art
direction, and concept gameplays that Izzabelle posted so make sure you check
those out as well. Also if you have any clever (or just plain better)
suggestions for ability names post them as I am still working on making
abilities have more interesting names. If any wording or description is
confusing, let me know and I will do my best to reword them. After working on
these for a little over a week I am excited to start to make my own champions
with stories, description of how they look, and abilities from scratch and I
hope to have them posted in a few days. Thank you in advance for your time and
feedback given. Have a nice day and I hope to see you all on the Fields of
Justice.
Again: These are all property of Izzabelle I simply made kits for them.
Please leave a comment even if it just saying hi it is much appreciated.
Again: These are all property of Izzabelle I simply made kits for them.
Please leave a comment even if it just saying hi it is much appreciated.
Champion Kit:Warin
Champion Concept: Warin
Resource System: Mana
Role: Top, Support
Warin has AP Ratios
Passive-Living Metal: Warin’s Metal
becomes more resistant to enemy champions magic granting him additional magic resist for a short time each time he takes magic damage. This bonus can stack.
Q- Tail End: Warin quickly sweeps
his tail to both sides of him dealing damage and knocking back enemies. Subsequent
levels of this spell increase the damage dealt.
W- Barb Whirl: Warin retreats into
his shell and spins as he molds his armor into spikes. Warin rushes a short
distance, deals damage, and knocks enemies back a short distance. You can cast
this ability twice within the duration. For the duration of his spin Warin has
increased magic resist and armor. Subsequent levels of this spell increase the damage done and reduce the CD.
E-Turtle Taunt: Warin taunts a
target enemy reducing their armor and forcing them to attack him for a few
seconds. Subsequent levels of this spell increase the taunt duration and reduce the CD.
R- Shell Wall: Quickly removes some
of his plate from his body and places it in front him. During the duration of
Shell Wall any skillshots that hit the wall or spells directed towards Warin are
absorbed into his shell. During Shell Wall Warin’s movement speed and turning
speed are greatly reduced but he is immune to CC. Warin can activate Shell Wall
in the middle of the duration to cancel it. At the end of the duration Warin
gains magic resist and armor based on how many spells his Shell absorbed. For
the duration of Shell Wall Warin takes increased damage from autoattacks at his
back. In addition Warin’s shell acts a part of terrain while it is active. Subsequent
levels of this spell increase the magic resist and armor gained at the end of
the spell and reduces the CD of the spell.
Champion Kit:Itzel
Champion Concept: Itzel
Resource System: Mana
Role: Support, Jungle, Top
Itzel has AP Ratios
Passive- Matriarch’s Headdress: At
the beginning of the game Itzel starts with Matriarch’s Headdress in her
inventory. At any point in the game Itzel may upgrade the headdress to one of
two paths through her ability bar, the Matriarch’s Strength (bruiser) or Matriarch’s
Wisdom (support) which provide different effects and bonuses to Itzel and her
abilities. After choosing an upgrade path you may switch to the other one within a 15 second time frame. After this time limit ends you may not
switch or sell Matriarch’s Headdress. Matriarch’s Headdress does not have any
bonus stats on it until it is upgraded.
Matriarch's Strength Path
Passive: Matriarch's Strength
Matriarch’s Strength grants Itzel stacking AP, health, magic resist and armor. In addition Matriarch’s Strength has an active ability.On use of Matriarch’s Strength, Itzel's next spell triggers the bonus effects of her abilities from both headdresses. (Does not work with her Ultimate) 15 second CD.
Q-Dazzling Display: http://www.youtube.com/watch?v=Kp6-W5SOV3w (2 minutes in). Itzel gains a small movement speed boost and starts to spin her (staff) dealing damage to enemies in front of her. This ability is channeled and Itzel can move but not cast any additional abilities while channeling Dazzling Display. Dazzling Display also sends out rings of energy for a short range in front of Itzel dealing damage. Subsequent levels of this spell increase the damage dealt.
W-Tribal Magic: Itzel heals herself and increases her AP for a short time afterwards. Itzel also gains a damage shield. Subsequent levels of this spell increase the heal, bonus ap, and shield strength.
E-Jungle Trail- Itzel slides forward with her leg extended dealing damage and stunning any enemies in the way. Subsequent levels of this ability increase the damage dealt and the stun duration and reduce the CD.
R- Display of Strength: Strength-Itzel dashes around the battlefield-becoming untargetable in the process-damaging and debuffing random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Enemy champions hit have reduced armor and magic resist for a short duration. Subsequent levels of this spell decrease the CD of the spell and increases the damage dealt and the power of the debuff.
Matriarch's Wisdom Path
Passive: Matriarch's Wisdom
Matriarch’s Wisdom grants Itzel stacking CD reduction, health, health regen, and mana regen.
In addition Matriarch’s Wisdom has an active ability.On use of Matriarch’s Wisdom, Itzel's next spell triggers the bonus effects of her abilities from both headdresses.(Does not work with her Ultimate) 15 second CD.
Matriarch's Strength Path
Passive: Matriarch's Strength
Matriarch’s Strength grants Itzel stacking AP, health, magic resist and armor. In addition Matriarch’s Strength has an active ability.On use of Matriarch’s Strength, Itzel's next spell triggers the bonus effects of her abilities from both headdresses. (Does not work with her Ultimate) 15 second CD.
Q-Dazzling Display: http://www.youtube.com/watch?v=Kp6-W5SOV3w (2 minutes in). Itzel gains a small movement speed boost and starts to spin her (staff) dealing damage to enemies in front of her. This ability is channeled and Itzel can move but not cast any additional abilities while channeling Dazzling Display. Dazzling Display also sends out rings of energy for a short range in front of Itzel dealing damage. Subsequent levels of this spell increase the damage dealt.
W-Tribal Magic: Itzel heals herself and increases her AP for a short time afterwards. Itzel also gains a damage shield. Subsequent levels of this spell increase the heal, bonus ap, and shield strength.
E-Jungle Trail- Itzel slides forward with her leg extended dealing damage and stunning any enemies in the way. Subsequent levels of this ability increase the damage dealt and the stun duration and reduce the CD.
R- Display of Strength: Strength-Itzel dashes around the battlefield-becoming untargetable in the process-damaging and debuffing random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Enemy champions hit have reduced armor and magic resist for a short duration. Subsequent levels of this spell decrease the CD of the spell and increases the damage dealt and the power of the debuff.
Matriarch's Wisdom Path
Passive: Matriarch's Wisdom
Matriarch’s Wisdom grants Itzel stacking CD reduction, health, health regen, and mana regen.
In addition Matriarch’s Wisdom has an active ability.On use of Matriarch’s Wisdom, Itzel's next spell triggers the bonus effects of her abilities from both headdresses.(Does not work with her Ultimate) 15 second CD.
Q-Dazzling Display: http://www.youtube.com/watch?v=Kp6-W5SOV3w
(2 minutes in). Itzel gains a small movement speed boost and starts to spin her
(staff) dealing damage to enemies in front of her. Additionally any allied champions who are hit with Dazzling Display gain a shield, this shield increases in strength the longer they stay within the radius of Dazzling Display.This ability is channeled and
Itzel can move but not cast any additional abilities or autoattack while channeling Dazzling
Display. Subsequent levels of this spell increase the damage dealt
and the rate that the shield builds with Matriarch’s Wisdom.
W-Tribal Magic: Itzel heals target ally and increases their AP and movement speed for a short time afterwards. Subsequent levels of
this spell increase the healing done, and the bonus AP and movement speed granted.
E-Jungle Trail- Itzel slides forward
with her leg extended dealing damage to any enemies in the way. Jungle Trail
leaves a trail of mud in Itzel's wake. This trail increases allied champion
movement speed and decreases enemy champion movement speeds. This trail also
heals allies who pass over it. Subsequent levels of this spell increase the
damage and healing done as well as the duration of the mud trail.
R- Display of Wisdom: Itzel dashes around the battlefield-becoming untargetable in the
process-healing and buffing allied champion(s) 5 times. Successive heals against the same
target heal for 25%. Allied champions hit gain magic resist and armor for a short duration. Subsequent levels of this spell decrease the CD and the healing done.
When I started Itzel I thought a lot
about how I wanted the item to interact with Itzel. There were several versions
that the item went through. There was a version where it acted the same as
Viktor’s Hex Core where you immediately started out with it and then bought an
upgrade. Then it was similar to Rengar’s Bonetooth Necklace where you could buy
it from the store but was not a required part of her build. It went through the
same system of stacks that Rengar’s has and then just went to bonus stats. Finally
I decided that if this item is going to determine a role it should be able to
be bought and upgraded immediately for free. With that decision out of the way
I made her abilities and then I tried to make the three different upgrade
paths. Making the support headdress came first and I found I didn’t have many
problems there. But then I hit a roadblock with the bruiser and jungle path. I
found that no matter how I changed around the abilities it just seemed that the
bruiser headdress outshined the jungle headdress in almost all regards. Finally
after a few hours of remaking abilities and adding a huge amount of different
effects to her abilities I decided to combine the jungler and bruiser headdress
into one. With that out of the way it took me much less time to add bonus
effects to her different abilities. Lastly when I made her ultimate I thought
of making it a huge Bonus Boost while letting her abilities proc both headdress
bonuses. However that seemed less fun so I made her ultimate similar to Fiora’s
and I added the bonus effects and stats to her headdress in an active. I originally
made the active a 10 second CD to have both bonus effects on the next cast but
I thought that might be too difficult to get players to remember to use an
active every 10 seconds. However with items like Ravenous Hydra out it is
feasible so let me know what you think. Do you prefer the short term everything
works active or a short one ability bonus active on her headdress?
Champion Kit:Leer'Vo
Resource System: Mana
Role: Support
Leer’Vo has AP Ratios
Passive-Piercing Gaze: Leer’Vo can
see into bushes from a short distance away. Subsequent levels increase the
distance of where Leer’Vo can see into bushes.
Q-Ocular Beam: Leer’Vo sends out an
eye which fires an energy beam (similar to Viktor targeting, albeit this beam
travels slightly faster). If this beam hits an enemy they take damage and have
reduced sight radius of all enemy champions and removes their shared vision for
2 seconds. This includes champions, minions, wards, towers, and clairvoyance. Subsequent
levels of this spell increase the damage and distance traveled of the beam.
W-Eye Stalk: Leer’Vo builds an eye
stalk every 45 seconds in his body storing up to a maximum of 6. (Generation of
stalks is reduced with CD Reduction) Leer’Vo places an eye stalk which stealths
and arms after 1 second. The stalks grant vision in a medium radius while
armed. If an enemy champion steps on the trap it latches onto them blinding
them and revealing them for a few seconds. Only 3 stalks can be placed at one
time. Stalks last for 2 minutes. Subsequent
levels of this spell increase the amount of time enemy champions are blinded
and revealed.
E-Cloud of Eyes: Leer’Vo summons a
cloud of eyes at a target location. Enemies who step underneath the cloud
(small radius) take damage and have their vision reduced by (roughly) 550 range;
everything else will look like it is in the Fog of War. This cloud moves very
slowly and can be controlled by pressing the E key while it is active.
Subsequent levels of this spell increase the damage done and duration of the
cloud.
Champion Kit:Rhyodacite
Resource System: Mana
Role: Jungler, Top
Rhyodacite has AP Ratios
Passive-Enraged Charge: Rhyodacite
gains increased movement speed up to a cap the more distance he covers out of
combat. In addition his next autoattack deals bonus damage and knocks back the
target a short distance when entering combat. The longer he has been running
the more bonus damage his next autoattack does up to a cap.
Q-Primate Pounce: Rhyodacite rushes
forward dealing damage and knocking any enemies hit to the side. At the end of
the charge Rhyodacite rears up performing a huge uppercut which knocks up nearby
enemies. The ground behind Rhyodacite is torn up in his charge causing the
ground to slow enemy champions that walk over it. Subsequent levels of this
spell increase the slow percentage of the torn ground and the damage of the
spell.
W- Volcanic Exoskeleton: Passive-Rhyodacite
gains magic resist and armor which decreases each time he takes nonminion
damage. Active-Explodes his current exoskeleton dealing damage and reducing
enemies magic resist and armor. While Rhyodacite cools his next exoskeleton(CD)
he loses the magic resist and armor bonus. Subsequent levels of this spell
increase the bonus magic resist and armor gains and reduce the decay of it as
well. It also increases the damage of the active.
E- Rhino Rush: Rhyodacite impales an
enemy champion dealing damage and carrying them a short distance. If the enemy
champion collides with terrain, extra damage is dealt and the target is
stunned. Subsequent levels of this spell decrease the CD of the spell and
increase its damage.
R-Fury Spikes: Rhyodacite briefly
charges up then leaps to a target location. When he lands spikes shoot from the
ground, dealing damage and stunning targets for 1 second in a radius around him
(Medium Range radius). Subsequent levels of this spell decrease the CD of the
spell and increase its damage.
Champion Kit:Castor/Pollux
Resource System: Mana
Role: Support
Castor/Pollux have AP ratios
Will be redoing a few of his abilities once I get the time as he is a little too complex right now lots of power without gameplay
Will be redoing a few of his abilities once I get the time as he is a little too complex right now lots of power without gameplay
Passive- Multiple Personalities:
Castor/Pollux gains a random buff to magic resist, armor, ability power, or
movement speed every 15 seconds. The duration of the buff is also 15 seconds. Subsequent
levels increases the power of the buff given
Q- Dual Beams: Castor/Pollux fires
two beams that heal allied champions and damage enemy champions. Champions can
only be hit by the beam once. (Similar targeting to Lulu’s Q) Castor/Pollux is
always healed by Dual Beams. Subsequent levels of this spell increases the
damage and healing done.
W-Twin Spheres /debuff:
Castor/Pollux sends out two spheres. These spheres go to their max range then
return to Castor/Pollux. (Similar targeting to Lulu’s Q) If the spheres hit an
allied champion on the way out they gain a shield protecting them from damage.
If the spheres hit an enemy champion on the way out they take damage and lose magic resist and
armor. On the way back if a sphere hits an allied champion it refreshes the shield. On the way back if a sphere hits an enemy champion they take damage and are slowed for a few seconds. Champions can only be hit once
on the spheres way out and once on the spheres way in. Castor/Pollux always
receives the shield. Subsequent levels of this spell increases the shield
strength and damage done as well as the power of the debuff.
E- Double Trouble: On Ally Cast: Castor/Pollux grants an allied champion lifesteal and spell vamp. Subsequent levels of this spell increase the power of
the buffs given as well as the duration of the CC’s.
On Enemy Cast: Castor/Pollux curses an enemy champion removing lifesteal and spell vamp for a short duration. Subsequent levels of this spell increase the power of the buff/debuff.
On Enemy Cast: Castor/Pollux curses an enemy champion removing lifesteal and spell vamp for a short duration. Subsequent levels of this spell increase the power of the buff/debuff.
R- Dynamic Duo: Castor/Pollux briefly
charges up and channels a long range, medium radius beam for 2.5 seconds that
heals allies and damages enemies. While channeling Castor/Pollux cannot move or
use abilities but right clicks can swing the beam in any direction. When the
channel ends Castor/Pollux gains a large movement speed boost for a few
seconds. Subsequent levels of this spell increase the damage and healing done
and decrease the CD of the spell.
When making Castor/Pollux I didn’t want to make yet another dual control champion and I thought it would be difficult visually to have 2 yordles running together sharing a health pool so I made Castor/Pollux a split personality champion. When designing Castor/Pollux he started off as another transforming champion with him switching between Castor and Pollux. Then he was a dual control champion with you controlling both Castor and Pollux separately. Then he was a champion similar to Lulu who had a secondary character flying overhead who augmented his abilities. Then he was a champion similar to Orianna where you controlled a second yordle and fired off spells from both the main character and the secondary. Finally I decided it would be too hard to have to control two yordles so I made him similar to both Lux and Lulu. When I started in on this version I wanted most of his spells to have a similar aiming mechanic to Lulu’s. I also thought of having the power of his spells increase or giving them an additional effect when the beams/spheres/bolts crossed but I wanted the focus to be on targeting in two directions rather than focusing on crossing your abilities, however this is a concept I would like to incorporate into a later champion of my own design.
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