Champion Link: http://izzabelleart.blogspot.com/2013/01/champion-concept-rebekah.html
Resource System: Mana
Role: AD Carry/Support
Ratios based off of AD/AP
Passive Scout’s Intuition: When an
enemy champion is hit by Rebekah’s abilities they are briefly revealed. In
addition when an allied champion is healed by one of Rebekah’s abilities they
gain a short movement speed boost. Also each of Rebekah’s abilities have a
bonus effect which change based on whether she has more bonus AD or bonus AP.
AP/Support
Rebekah
Q-Patriotic
Shot: Rebekah sends out a lined skillshot
nuke dealing damage in small area to the first target it hits. Rebekah can only
fire a missile if she has them stored, and can store up to 7 missles. Rebekah
stores one missile every 12 seconds, the time to respawn a missile is affected
by cooldown reduction and does not progress while having maximum missiles.
Every third missile will be marked as a Devoted Missile which will explode upon
impact with an ally champion healing them and nearby allies in a small radius. Subsequent levels if this spell increase the damage and healing dealt.
W-Demacian
Drone: Rebekah throws a floating drone
granting vision around it and healing allies beneath it. Subsequent levels of
this spell decrease the CD and increase the damage and healing dealt.
E-Strategic
Retreat: Rebekah throws a grenade in front
of her and dives backward. This grenade deals damage and blinds any enemy hit
by it in a medium radius. Subsequent levels of this spell increase the damage
dealt and blind duration.
R-People’s
Resolve: On first use Rebekah grants herself
bonus CD Reduction and movement speed and heals herself and nearby allies every
second. Its aura also grants all nearby allies half the CD reduction and
movement speed bonus, even if they do not remain in range of Rebekah, for the
remaining duration. Subsequent levels of this spell increase the bonuses given and the healing done as well as reduce the CD.
AD
Rebekah
Q-Patriotic
Shot: Rebekah sends out a lined skillshot
nuke dealing damage in small area to the first target it hits. Rebekah can only
fire a missile if she has them stored, and can store up to 7 missles. Rebekah
stores one missile every 12 seconds, the time to respawn a missile is affected
by cooldown reduction and does not progress while having maximum missiles.
Every third missile will be marked as a Shrapnel Missile which will explode upon
impact with an enemy champion dealing a larger amount of damage in a wider
radius. Subsequent levels of this ability
W-Demacian
Drone: Rebekah throws a floating drone
granting vision around it and dealing damage to enemies beneath it. Subsequent
levels of this spell decrease the CD and increase the damage dealt.
E-Strategic
Retreat: Rebekah throws a grenade in front
of her and dives backward. This grenade deals damage and stuns any enemy hit by
it in a medium radius. Subsequent levels of this spell increase the damage
dealt and stun duration.
R-People’s
Resolve/Piercing Shot: On first
use Rebekah grants bonus attack speed and movement speed to herself. People’s
Resolve also grants nearby allies half of the bonus, even if they do not remain
in range of Rebekah, for the remaining duration. On second use Rebekah briefly
charges up and fires a large long range bullet, piercing all enemies hit and
dealing damage. Each target hit after the first takes 10% less damage, down to
a minimum of 50% of the original damage.

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