Saturday, January 19, 2013

Champion Kit: Rebekah

Hi guys sorry it has been awhile been busy with my first week of classes. Here is Rebekah and I will try to finish Pakwa this weekend as well.


                            Champion Concept: Rebekah
   
Champion Link: http://izzabelleart.blogspot.com/2013/01/champion-concept-rebekah.html
Resource System: Mana 
Role: AD Carry/Support
Ratios based off of AD/AP

Passive Scout’s Intuition: When an enemy champion is hit by Rebekah’s abilities they are briefly revealed. In addition when an allied champion is healed by one of Rebekah’s abilities they gain a short movement speed boost. Also each of Rebekah’s abilities have a bonus effect which change based on whether she has more bonus AD or bonus AP.

AP/Support Rebekah

Q-Patriotic Shot: Rebekah sends out a lined skillshot nuke dealing damage in small area to the first target it hits. Rebekah can only fire a missile if she has them stored, and can store up to 7 missles. Rebekah stores one missile every 12 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every third missile will be marked as a Devoted Missile which will explode upon impact with an ally champion healing them and nearby allies in a small radius. Subsequent levels if this spell increase the damage and healing dealt.

W-Demacian Drone: Rebekah throws a floating drone granting vision around it and healing allies beneath it. Subsequent levels of this spell decrease the CD and increase the damage and healing dealt.

E-Strategic Retreat: Rebekah throws a grenade in front of her and dives backward. This grenade deals damage and blinds any enemy hit by it in a medium radius. Subsequent levels of this spell increase the damage dealt and blind duration.

R-People’s Resolve: On first use Rebekah grants herself bonus CD Reduction and movement speed and heals herself and nearby allies every second. Its aura also grants all nearby allies half the CD reduction and movement speed bonus, even if they do not remain in range of Rebekah, for the remaining duration. Subsequent levels of this spell increase the bonuses given and the healing done as well as reduce the CD.

AD Rebekah

Q-Patriotic Shot: Rebekah sends out a lined skillshot nuke dealing damage in small area to the first target it hits. Rebekah can only fire a missile if she has them stored, and can store up to 7 missles. Rebekah stores one missile every 12 seconds, the time to respawn a missile is affected by cooldown reduction and does not progress while having maximum missiles. Every third missile will be marked as a Shrapnel Missile which will explode upon impact with an enemy champion dealing a larger amount of damage in a wider radius. Subsequent levels of this ability 

W-Demacian Drone: Rebekah throws a floating drone granting vision around it and dealing damage to enemies beneath it. Subsequent levels of this spell decrease the CD and increase the damage dealt.

E-Strategic Retreat: Rebekah throws a grenade in front of her and dives backward. This grenade deals damage and stuns any enemy hit by it in a medium radius. Subsequent levels of this spell increase the damage dealt and stun duration.

R-People’s Resolve/Piercing Shot: On first use Rebekah grants bonus attack speed and movement speed to herself. People’s Resolve also grants nearby allies half of the bonus, even if they do not remain in range of Rebekah, for the remaining duration. On second use Rebekah briefly charges up and fires a large long range bullet, piercing all enemies hit and dealing damage. Each target hit after the first takes 10% less damage, down to a minimum of 50% of the original damage.

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