Resource System: CD Dependant
Role: Jungler, Top
Katsumi has AD ratios
Passive: Combo Breaker- Every 3
abilities Katsumi buffs herself based on the last strike used. After 3
abilities are used all of Katsumi’s abilities go on CD for a short time. All
abilities can be cast 3 times before they all go on CD.
Q-Gains additional attack damage and
attack speed for _seconds
W-All autoattacks cleave for bonus
damage in a small radius with larger damage being dealt in the inner circle and
less on the outer circle for _seconds
E-Gain armor and Magic Resist for _
seconds
R-Autoattacks slow targets for _
seconds
Subsequent levels increase the
duration and power of the buffs given.
Q-Lightning Strike: Lightning Strike
resets Katsumi’s autoattack and deals bonus damage x2 deals additional damage
and reduces the armor of her target by __%. Subsequent levels of this spell
increase the armor shred and bonus damage dealt.
W- Arc Slice: Katsumi sweeps her
sword in an arc dealing damage x2 The arc widens and deals additional damage.
Subsequent levels of this spell increase the damage done and the radius of the
arc.
E- Blurring Defense: Katsumi Dashes
forward creating a small shield around her x2 dashes again creating a larger
shield for herself. Subsequent levels of this spell increase the shield
strength.
R- Sword Sweep: Katsumi sweeps her
sword around her in a circle slowing enemies x2 enemies hit by a subsequent
Sword Sweep are stunned. Subsequent levels of this spell increase the damage
done and duration of the slow and stun.
Version 2
Passive: Combo Breaker- Every 3
abilities Katsumi buffs herself based on the last strike used. In addition all
of her abilities go on CD for .5 seconds after she uses an ability.
Q- Lightning Strike: Gains
additional attack damage and attack speed for _seconds
W-All autoattacks cleave for bonus
damage in a small radius with larger damage being dealt in the inner circle and
less on the outer circle for _seconds
E-Gain armor and Magic Resist for _
seconds
R-Autoattacks slow targets for _
seconds
Subsequent levels increase the
duration and power of the buffs given.
Q- Lightning Strike: Every 10
seconds Katsumi gains a charge of Aggressive Strike every few seconds up to a
maximum of 3. Lightning Strike resets Katsumi’s autoattack and deals bonus
damage x2 deals additional damage and reduces the armor of her target by __%. Subsequent
levels of this spell increase the armor shred and bonus damage dealt.
W- Arc Slice: Every 10 seconds
Katsumi gains a charge of Arc Slice Strike up to a maximum of 3. Katsumi sweeps
her sword in an arc dealing damage x2 The arc widens and deals additional
damage. Subsequent levels of this spell increase the damage done and the radius
of the arc.
E- Blurring Defense: Every 10
seconds Katsumi gains a charge of Blurring Defense up to a maximum of 3.
Katsumi Dashes forward creating a small shield around her x2 dashes again
creating a larger shield for herself. Subsequent levels of this spell increase
the shield strength.
R- Sword Sweep: Every 10 seconds
Katsumi gains a charge of Sword Sweep up to a maximum of 3. Katsumi sweeps her
sword around her in a circle slowing enemies x2 enemies hit by a subsequent Sword
Sweep are stunned. Subsequent levels of this spell increase the damage done and
duration of the slow and stun.
When making Katsumi I thought the
fast combo play style would be dynamic. However I found it very hard to create
moves that would stress the choices you could make rather than just spamming
moves as fast as possible. Katsumi was a very difficult champion to make and I
still want to do some more work on her but I feel the charge system is a step
in the right direction as it would force players to make choices rather
spamming.

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