Wednesday, January 2, 2013

Champion Kit:Katsumi


                      Champion Concept: Katsumi


Resource System: CD Dependant
Role: Jungler, Top
Katsumi has AD ratios

Passive: Combo Breaker- Every 3 abilities Katsumi buffs herself based on the last strike used. After 3 abilities are used all of Katsumi’s abilities go on CD for a short time. All abilities can be cast 3 times before they all go on CD.
Q-Gains additional attack damage and attack speed for _seconds
W-All autoattacks cleave for bonus damage in a small radius with larger damage being dealt in the inner circle and less on the outer circle for _seconds
E-Gain armor and Magic Resist for _ seconds
R-Autoattacks slow targets for _ seconds
Subsequent levels increase the duration and power of the buffs given.

Q-Lightning Strike: Lightning Strike resets Katsumi’s autoattack and deals bonus damage x2 deals additional damage and reduces the armor of her target by __%. Subsequent levels of this spell increase the armor shred and bonus damage dealt.

W- Arc Slice: Katsumi sweeps her sword in an arc dealing damage x2 The arc widens and deals additional damage. Subsequent levels of this spell increase the damage done and the radius of the arc.

E- Blurring Defense: Katsumi Dashes forward creating a small shield around her x2 dashes again creating a larger shield for herself. Subsequent levels of this spell increase the shield strength.

R- Sword Sweep: Katsumi sweeps her sword around her in a circle slowing enemies x2 enemies hit by a subsequent Sword Sweep are stunned. Subsequent levels of this spell increase the damage done and duration of the slow and stun.


Version 2
Passive: Combo Breaker- Every 3 abilities Katsumi buffs herself based on the last strike used. In addition all of her abilities go on CD for .5 seconds after she uses an ability.
Q- Lightning Strike: Gains additional attack damage and attack speed for _seconds
W-All autoattacks cleave for bonus damage in a small radius with larger damage being dealt in the inner circle and less on the outer circle for _seconds
E-Gain armor and Magic Resist for _ seconds
R-Autoattacks slow targets for _ seconds
Subsequent levels increase the duration and power of the buffs given.

Q- Lightning Strike: Every 10 seconds Katsumi gains a charge of Aggressive Strike every few seconds up to a maximum of 3. Lightning Strike resets Katsumi’s autoattack and deals bonus damage x2 deals additional damage and reduces the armor of her target by __%. Subsequent levels of this spell increase the armor shred and bonus damage dealt.

W- Arc Slice: Every 10 seconds Katsumi gains a charge of Arc Slice Strike up to a maximum of 3. Katsumi sweeps her sword in an arc dealing damage x2 The arc widens and deals additional damage. Subsequent levels of this spell increase the damage done and the radius of the arc.

E- Blurring Defense: Every 10 seconds Katsumi gains a charge of Blurring Defense up to a maximum of 3. Katsumi Dashes forward creating a small shield around her x2 dashes again creating a larger shield for herself. Subsequent levels of this spell increase the shield strength.

R- Sword Sweep: Every 10 seconds Katsumi gains a charge of Sword Sweep up to a maximum of 3. Katsumi sweeps her sword around her in a circle slowing enemies x2 enemies hit by a subsequent Sword Sweep are stunned. Subsequent levels of this spell increase the damage done and duration of the slow and stun.

When making Katsumi I thought the fast combo play style would be dynamic. However I found it very hard to create moves that would stress the choices you could make rather than just spamming moves as fast as possible. Katsumi was a very difficult champion to make and I still want to do some more work on her but I feel the charge system is a step in the right direction as it would force players to make choices rather spamming.

No comments:

Post a Comment