Resource System: Mana
Role: Top, Jungler
Murdok has AD ratios
Passive: Symbiotic Bond: When both
Murdok and Larsa are alive one of them gains a buff that heals them overtime.
This buff heals them for .25% percent of their max health per second and who
receives it is determined by who has the lower hp percentage. When they have
equal hp percentages the buff defaults to Murdok until Larsa has a 10% hp
difference. If whoever has the buff takes damage from any source except minions
the buff stops and does not restart until they have not taken any non-minion
damage for 10 seconds.
Q-Pummel/ Rend: Pummel-Murdok
Pummels the target for heavy damage, acts as an autoattack reset. Rend-Larsa’s
next autoattack rends the flesh from a target doing heavy damage, acts as an
autoattack reset. Damage for both abilities are increased with health and
attack damage. Subsequent levels of this spell increase the damage done and
increases the damage gained from health and attack damage.
W-Enraged Regeneration/Feeding
Frenzy: Enraged Regenration-Murdok heals himself and increases his attack speed
for a short time. Feeding Frenzy: Passive-Each autoattack heals Larsa for a
base amount. Active-Larsa gains a large buff to movement and attack speed and
doubles the heal gained from autoattacking for a short time. Subsequent levels
of this spell increase the healing done and attack speed gained as well as the
bonus movement speed to Larsa.
E- Sinew Net /Nip at Heels: Sinew
Net-Murdok throws a net of sinews snaring the target. Nip at Heels: Larsa’s
next autoattack against an enemy champion taunts them. Snare and Taunt duration
are increased with each skill point invested in the ability. Nip at Heels still
triggers even if Sinew Net is not used on a target. (Smart Cast Recommended) Subsequent
levels of this spell increase the snare and taunt duration.
R-Summon Larsa: This ability is
automatically learned at lvl 1 and can be upgraded at 6,12, and 18 for bonus
stats to Larsa. Larsa gains hp, attack damage, armor, magic resist and movement
speed in proportion to Murdok’s bonus hp, bonus attack damage, bonus armor,
bonus magic resist, and movement speed. The proportion of stats gained, are
increased with each point invested in this ability. Larsa can stay on the
battlefield until killed. Larsa’s movements are controlled with R or alt right
click. In addition if Larsa strays too far from Murdok he gains separation
anxiety, draining a large percentage of his hp every second. Larsa cannot
benefit from Symbiotic Bond when he has separation anxiety. When Larsa dies the
CD to summon him starts.
Side Note- While Larsa is meant to
be tankier than the average pet (Tibbers, Shaco Clone, etc.) he is meant to be
less tanky than Murdok. So while taking out Larsa in a fight would take some
effort and focus it would be more difficult to take out Murdok. Having Larsa be
tanky enough to survive some AoE and some focus but not tanky enough to take on
a whole team is important as it would not be fun for the player if Larsa died
whenever someone sneezed in his general direction, nor would it be fun for the
enemy team if Larsa just withstood their full teams’ focus or even their
carries focus for any extended period of time. Finding a balance and making the
player choose Larsa’s position carefully is important to the gameplay so the
numbers would have to be very carefully calibrated.

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