Resource System: Mana
Role: Jungler, Top
Waitomo has AD ratios
Passive-Reptilian Rejuvenation: Whenever
Waitomo receives damage greater than 10% of his health he regens a portion of the
damage taken back over time. This passive has a short internal CD which is
equal to the HoT duration. In addition when Waitomo reaches 30% hp or lower and is CCed
Waitomo detaches his tail as a decoy removing CC and becoming resistant to
additional CC for 2 seconds. 2 minute CD.
Q- Camoflauge Bite: Waitomo stealths for .5
seconds gains a small movement speed boost and his next autoattack deals bonus
damage. Can be used as an autoattack reset. Lowish CD maybe 5-8 seconds.
Subsequent levels of this spell increase the movement speed boost and bonus
damage dealt.
W-Poison Glands: Passive-When
Waitomo damages enemies with an ability or autoattack he applies a stacking poison. When the poison
reaches 6 stacks on a target the poison seeps deep into the enemy, damaging the
target for a percentage of their max health and healing Waitomo for the damage
dealt. Passively gains attack speed and movement speed. Can activate to double
the passive gains. Subsequent levels of this spell increase the poison damage
and the attack and movement speed granted.
E- Lizard Rush: Waitomo rushes
forward (can go over walls) leaving a trail of slime behind him which damages
and slows enemies. Subsequent levels of this spell increase the damage dealt
and the slow percentage of the slime.
R- Tail Wrap: Every 20 seconds
(Reduced with CD Reduction)Waitomo gains a charge of tail wrap up to 3. Waitomo
gains an extra tail for each charge. On use Waitomo reaches out with one of his
tails and damages and snares a target for 1.5 seconds. The tail detaches itself
from Waitomo when using this ability. If used multiple times on one target the
duration and damage of each subsequent snare is reduced. Subsequent levels of
this spell increase the damage dealt significantly.
When making Waitomo I followed the
concept laid out by Izzabelle of making him a high regen, high damage champion.
When I first wrote out his abilities, his passive caused him to regen a
percentage of his max health when he took a large hit. I realized this would be
not only very hard to balance but would encourage him to stack health as his
primary stat besides AD. Waitomo was not meant to be built as a high hp tank so
I made his passive more akin to Poppy’s. I wanted Waitomo to be susceptible to
burst so as to require him to build resists and AD items instead of health.
Thus to use his passive effectively it would be better to have more resist and
some hp rather than just hp. The idea of his CC clear came to me when watching
animal planet and I saw a lizard detach its tail when escaping from a predator.
I wanted to somehow incorporate that. Thus his passive and his ultimate were
made. His mobility with Q and E lets him get around the battlefield and
position himself to take out key targets on the enemy team, while his poison
and CC let him stay and do heavy damage to single targets.

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