Resource System: Mana
Role: Support
Castor/Pollux have AP ratios
Will be redoing a few of his abilities once I get the time as he is a little too complex right now lots of power without gameplay
Will be redoing a few of his abilities once I get the time as he is a little too complex right now lots of power without gameplay
Passive- Multiple Personalities:
Castor/Pollux gains a random buff to magic resist, armor, ability power, or
movement speed every 15 seconds. The duration of the buff is also 15 seconds. Subsequent
levels increases the power of the buff given
Q- Dual Beams: Castor/Pollux fires
two beams that heal allied champions and damage enemy champions. Champions can
only be hit by the beam once. (Similar targeting to Lulu’s Q) Castor/Pollux is
always healed by Dual Beams. Subsequent levels of this spell increases the
damage and healing done.
W-Twin Spheres /debuff:
Castor/Pollux sends out two spheres. These spheres go to their max range then
return to Castor/Pollux. (Similar targeting to Lulu’s Q) If the spheres hit an
allied champion on the way out they gain a shield protecting them from damage.
If the spheres hit an enemy champion on the way out they take damage and lose magic resist and
armor. On the way back if a sphere hits an allied champion it refreshes the shield. On the way back if a sphere hits an enemy champion they take damage and are slowed for a few seconds. Champions can only be hit once
on the spheres way out and once on the spheres way in. Castor/Pollux always
receives the shield. Subsequent levels of this spell increases the shield
strength and damage done as well as the power of the debuff.
E- Double Trouble: On Ally Cast: Castor/Pollux grants an allied champion lifesteal and spell vamp. Subsequent levels of this spell increase the power of
the buffs given as well as the duration of the CC’s.
On Enemy Cast: Castor/Pollux curses an enemy champion removing lifesteal and spell vamp for a short duration. Subsequent levels of this spell increase the power of the buff/debuff.
On Enemy Cast: Castor/Pollux curses an enemy champion removing lifesteal and spell vamp for a short duration. Subsequent levels of this spell increase the power of the buff/debuff.
R- Dynamic Duo: Castor/Pollux briefly
charges up and channels a long range, medium radius beam for 2.5 seconds that
heals allies and damages enemies. While channeling Castor/Pollux cannot move or
use abilities but right clicks can swing the beam in any direction. When the
channel ends Castor/Pollux gains a large movement speed boost for a few
seconds. Subsequent levels of this spell increase the damage and healing done
and decrease the CD of the spell.
When making Castor/Pollux I didn’t want to make yet another dual control champion and I thought it would be difficult visually to have 2 yordles running together sharing a health pool so I made Castor/Pollux a split personality champion. When designing Castor/Pollux he started off as another transforming champion with him switching between Castor and Pollux. Then he was a dual control champion with you controlling both Castor and Pollux separately. Then he was a champion similar to Lulu who had a secondary character flying overhead who augmented his abilities. Then he was a champion similar to Orianna where you controlled a second yordle and fired off spells from both the main character and the secondary. Finally I decided it would be too hard to have to control two yordles so I made him similar to both Lux and Lulu. When I started in on this version I wanted most of his spells to have a similar aiming mechanic to Lulu’s. I also thought of having the power of his spells increase or giving them an additional effect when the beams/spheres/bolts crossed but I wanted the focus to be on targeting in two directions rather than focusing on crossing your abilities, however this is a concept I would like to incorporate into a later champion of my own design.

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