Wednesday, January 2, 2013

Champion Kit:Rhodes


                         Champion Concept: Rhodes
 


Resource System: Mana
Role: Top, Support
Rhodes has AP ratios

Passive-Earth Attuned: Rhodes gains bonus armor based on how much bonus HP he has.

Q-Earth Wave: Rhodes Slams the Ground with his hammer causing an pillar to erupt at target location after a brief delay. This pillar damages,knocks up, and slows enemy champions for a short time. Subsequent levels of this spell increase the slow percentage and damage dealt.

W-Volcanic Wall: Rhodes calls to the earth summoning a fiery wall of rock. This wall deals damage to any enemies near it. Subsequent levels of this spell increase the radius of the wall and the damage dealt.

E-Seismic Pound: Rhodes pounds the ground in a short circle around him dealing damage and reducing the armor of nearby enemies. Subsequent levels of this spell increase the damage dealt and the armor reduction.

R-Avatar of Earth: Rhodes enrages granting him Bonus Armor, Magic Resist, Health Regen, Mana Regen, CC reduction and Movement Speed. In addition all of his abilities have a much larger radius and spread and deal additional damage. Subsequent levels of this spell increase the duration and power of the buffs given as well as the bonus radius and damage of his other spells.

I thought I would make Rhodes a champion who would be simple in concept but would require good timing and positioning to play correctly. Rhodes would be a low damage, disruption focused tank who would manipulate fights to catch the enemy team out of position and force them into fights. 

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