Wednesday, January 2, 2013

Champion Kit:Itzel


                      Champion Concept: Itzel


Resource System: Mana
Role: Support, Jungle, Top
Itzel has AP Ratios

Passive- Matriarch’s Headdress: At the beginning of the game Itzel starts with Matriarch’s Headdress in her inventory. At any point in the game Itzel may upgrade the headdress to one of two paths through her ability bar, the Matriarch’s Strength (bruiser) or Matriarch’s Wisdom (support) which provide different effects and bonuses to Itzel and her abilities. After choosing an upgrade path you may switch to the other one within a 15 second time frame. After this time limit ends you may not switch or sell Matriarch’s Headdress. Matriarch’s Headdress does not have any bonus stats on it until it is upgraded. 

Matriarch's Strength Path
Passive: Matriarch's Strength
Matriarch’s Strength grants Itzel stacking AP, health, magic resist and armor. In addition Matriarch’s Strength has an active ability.On use of Matriarch’s Strength, Itzel's next spell triggers the bonus effects of her abilities from both headdresses. (Does not work with her Ultimate) 15 second CD. 

Q-Dazzling Display: http://www.youtube.com/watch?v=Kp6-W5SOV3w (2 minutes in). Itzel gains a small movement speed boost and starts to spin her (staff) dealing damage to enemies in front of her. This ability is channeled and Itzel can move but not cast any additional abilities while channeling Dazzling Display. Dazzling Display also sends out rings of energy for a short range in front of Itzel dealing damage. Subsequent levels of this spell increase the damage dealt.

W-Tribal Magic: Itzel heals herself and increases her AP for a short time afterwards. Itzel also gains a damage shield. Subsequent levels of this spell increase the heal, bonus ap, and shield strength.

E-Jungle Trail- Itzel slides forward with her leg extended dealing damage and stunning any enemies in the way. Subsequent levels of this ability increase the damage dealt and the stun duration and reduce the CD.

R- Display of Strength: Strength-Itzel dashes around the battlefield-becoming untargetable in the process-damaging and debuffing random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Enemy champions hit have reduced armor and magic resist for a short duration. Subsequent levels of this spell decrease the CD of the spell and increases the damage dealt and the power of the debuff.

Matriarch's Wisdom Path
Passive: Matriarch's Wisdom
Matriarch’s Wisdom grants Itzel stacking CD reduction, health, health regen, and mana regen. 
In addition Matriarch’s Wisdom has an active ability.On use of Matriarch’s Wisdom, Itzel's next spell triggers the bonus effects of her abilities from both headdresses.(Does not work with her Ultimate)  15 second CD. 

Q-Dazzling Display: http://www.youtube.com/watch?v=Kp6-W5SOV3w (2 minutes in). Itzel gains a small movement speed boost and starts to spin her (staff) dealing damage to enemies in front of her. Additionally any allied champions who are hit with Dazzling Display gain a shield, this shield increases in strength the longer they stay within the radius of Dazzling Display.This ability is channeled and Itzel can move but not cast any additional abilities or autoattack while channeling Dazzling Display. Subsequent levels of this spell increase the damage dealt and the rate that the shield builds with Matriarch’s Wisdom.

W-Tribal Magic: Itzel heals target ally and increases their AP and movement speed for a short time afterwards. Subsequent levels of this spell increase the healing done, and the bonus AP and movement speed granted.

E-Jungle Trail- Itzel slides forward with her leg extended dealing damage to any enemies in the way. Jungle Trail leaves a trail of mud in Itzel's wake. This trail increases allied champion movement speed and decreases enemy champion movement speeds. This trail also heals allies who pass over it. Subsequent levels of this spell increase the damage and healing done as well as the duration of the mud trail.

R- Display of Wisdom: Itzel dashes around the battlefield-becoming untargetable in the process-healing and buffing allied champion(s) 5 times. Successive heals against the same target heal for 25%. Allied champions hit gain magic resist and armor for a short duration. Subsequent levels of this spell decrease the CD and the healing done.

When I started Itzel I thought a lot about how I wanted the item to interact with Itzel. There were several versions that the item went through. There was a version where it acted the same as Viktor’s Hex Core where you immediately started out with it and then bought an upgrade. Then it was similar to Rengar’s Bonetooth Necklace where you could buy it from the store but was not a required part of her build. It went through the same system of stacks that Rengar’s has and then just went to bonus stats. Finally I decided that if this item is going to determine a role it should be able to be bought and upgraded immediately for free. With that decision out of the way I made her abilities and then I tried to make the three different upgrade paths. Making the support headdress came first and I found I didn’t have many problems there. But then I hit a roadblock with the bruiser and jungle path. I found that no matter how I changed around the abilities it just seemed that the bruiser headdress outshined the jungle headdress in almost all regards. Finally after a few hours of remaking abilities and adding a huge amount of different effects to her abilities I decided to combine the jungler and bruiser headdress into one. With that out of the way it took me much less time to add bonus effects to her different abilities. Lastly when I made her ultimate I thought of making it a huge Bonus Boost while letting her abilities proc both headdress bonuses. However that seemed less fun so I made her ultimate similar to Fiora’s and I added the bonus effects and stats to her headdress in an active. I originally made the active a 10 second CD to have both bonus effects on the next cast but I thought that might be too difficult to get players to remember to use an active every 10 seconds. However with items like Ravenous Hydra out it is feasible so let me know what you think. Do you prefer the short term everything works active or a short one ability bonus active on her headdress?

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