Wednesday, January 2, 2013

Champion Kit:Elle


                           Champion Concept: Elle

Resource System: Mana 
Role: Support, Top, Jungler,
Ratios based off of AD

Art Revision: http://izzabelleart.blogspot.com/2012/12/revision-elle.html
Passive Elven Grace: Elle ignores unit collision and slows are less effective against her. In addition every 3rd ability usage procs an additional healing effect on her next ability. These heals are more powerful every time Elle levels up.
Q- Serenity Slash: Elle Slashes her sword in front of her releasing an arc of energy which damages enemies. Bonus Proc: Serenity Slash leaves a trail of energy. This trail heals allies periodically who stand in it and slows enemies who stand in it. Subsequent levels of this spell increase the damage dealt as well as reduce the CD of the spell.
W- Whisper Walk: Every 20 seconds (is reduced with CD Reduction) Elle gains a charge of Whisper Walk up to a maximum of 3. When activated Elle goes into stealth for .5 seconds and gains 10-20 base movement speed. Elle’s next autoattack in stealth, or 1 second after coming out of stealth, deals bonus damage. Bonus Proc: Whisper Walk heals Elle for a percentage of her missing health after dealing the bonus damage. Subsequent levels of this spell increase the movement speed boost and the bonus damage dealt.
E- Elegant Evasion: Elle leaps to a target location dealing damage on impact. Resets on kill and assist. Bonus Proc: Elle releases a burst of healing in addition to damage when she lands. Subsequent levels of this spell increase the damage dealt and reduce the CD of the spell.
R-Elven Whirlwind: Elle infuses her sword with mystical energy and spins. Enemies within the radius take damage and are affected by Grievous Wounds. Allies within the radius gain bonus movement speed and regeneration. Elle can move while spinning. Elle cannot perform any other actions while spinning. Subsequent levels of this spell increase the damage dealt and the regeneration granted.
Elle was the first champion I made abilities for and I wanted to stay true to the whole healing/assassin theme laid out. When I first made her, every ability healed with no proc system and I realized it would have been a nightmare balancing her out if every ability she had healed every time she used them. So I added the procs to her passive. This made you make a choice of whether you wanted larger periodic heals with Serenity Slash, a quick AoE burst heal with Elegant Evasion, or a larger personal heal with Wind Walk. This support(ish) assassin would be a new type of champion in the league with the ability to both support and heal while dishing out damage. I would want her healing to be significant enough to make a difference in a fight but not nearly enough to sustain herself or a team through heavy or even medium poke damage. 

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