Wednesday, January 2, 2013

Champion Kit:Rhyodacite


                   Champion Concept: Rhyodacite

Resource System: Mana
Role: Jungler, Top
Rhyodacite has AP Ratios

Passive-Enraged Charge: Rhyodacite gains increased movement speed up to a cap the more distance he covers out of combat. In addition his next autoattack deals bonus damage and knocks back the target a short distance when entering combat. The longer he has been running the more bonus damage his next autoattack does up to a cap.

Q-Primate Pounce: Rhyodacite rushes forward dealing damage and knocking any enemies hit to the side. At the end of the charge Rhyodacite rears up performing a huge uppercut which knocks up nearby enemies. The ground behind Rhyodacite is torn up in his charge causing the ground to slow enemy champions that walk over it. Subsequent levels of this spell increase the slow percentage of the torn ground and the damage of the spell.

W- Volcanic Exoskeleton: Passive-Rhyodacite gains magic resist and armor which decreases each time he takes nonminion damage. Active-Explodes his current exoskeleton dealing damage and reducing enemies magic resist and armor. While Rhyodacite cools his next exoskeleton(CD) he loses the magic resist and armor bonus. Subsequent levels of this spell increase the bonus magic resist and armor gains and reduce the decay of it as well. It also increases the damage of the active.

E- Rhino Rush: Rhyodacite impales an enemy champion dealing damage and carrying them a short distance. If the enemy champion collides with terrain, extra damage is dealt and the target is stunned. Subsequent levels of this spell decrease the CD of the spell and increase its damage.


R-Fury Spikes: Rhyodacite briefly charges up then leaps to a target location. When he lands spikes shoot from the ground, dealing damage and stunning targets for 1 second in a radius around him (Medium Range radius). Subsequent levels of this spell decrease the CD of the spell and increase its damage.

Rhyodacite started out as having 4 whole body rushes that did different things. While I thought it would be fun to zip around the battlefield and I wanted him to be mobile, I realized 4 charges would be a little much. I thought that a gorilla/rhino hybrid would utilize both the horn and charges of a rhino with the massive strength and agility of a gorilla. Add to the fact that he is made of rock and roots and that’s where the inspiration for his abilities came from.

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